About

I'm a game developer who has made games in C++, Unity and Unreal Engine, of which 2D games, 3D games and VR games. I specialized in programming. I pride myself in knowing some Haskell (from functors to monads) and I like to draw and do sound programming (using Supercollider), all of which I think help me in programming.


Technologies that I have used...

  • Supercollider
  • Unity
  • Unreal Engine
  • Visual Studio
  • CMake
  • Make
  • Batch
  • Powershell
  • Bourne shell
  • Excel
  • Jira
  • Trello
  • HacknPlan
  • Git
  • Perforce
  • ChromeOS
  • PS4
  • Vulkan
  • DirectX 11
  • DirectX 12
  • Win32
  • Xlib