Sound modeling
Modeling sound in Supercollider from a reference
Modeling sound in Supercollider from a reference
An engine for Windows and PS4 for which I did engine programming
An anti-grav racer for PS4 and Windows made in a custom engine for which I did graphics programming
An adventure game for which I did Quality Assurance
An atmospheric city management game made in two and a half weeks for which I was Scrum Master
A party game made for the Global Jam of 2017
Libraries called nuts and bolts because they are parts of what would be a game engine
Several "single file" libraries I made as a hobby
A game with the theme jelly I made to get into my bachelor
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